Traumatarium started life out grief, trying to find a personal outlet for the creative block. What started as a quick 5 minute gameplay loop trying to expand what I thought was possible with GB Studio, quickly gained an audience, and the first game developed with the requests of those early fans.

A year later, Penitent sought to develop the vision and grow the background story. And with the growing number of artists that helped grow that world, the obvious next step was to take the world of Traumatarium, and bring it to the tabletop.